@BEGINEVENTS
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Romans
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Romans
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Carthaginians
talkertype=humanorcomputer
listener=Romans
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Romans
talkertype=humanorcomputer
listener=Carthaginians
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Carthaginians
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Carthaginians
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Antigonids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Antigonids
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Ptolemies
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Ptolemies
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Seleucids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Seleucids
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Celts
talkertype=humanorcomputer
listener=Greeks
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Greeks
talkertype=humanorcomputer
listener=Celts
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Greeks
talkertype=humanorcomputer
listener=Antigonids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Antigonids
talkertype=humanorcomputer
listener=Greeks
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Seleucids
talkertype=humanorcomputer
listener=Ptolemies
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
NEGOTIATION
talker=Ptolemies
talkertype=humanorcomputer
listener=Seleucids
listenertype=humanorcomputer
@THEN

@ENDIF
@IF
turn
turn=every
@THEN
CreateUnit
unit=Scythians
owner=Barbarians
veteran=true
homecity=none
locations
118,0
128,0
130,0
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Camels
owner=Barbarians
veteran=true
homecity=none
locations
171,71
173,71
172,78
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Numidians
owner=Barbarians
veteran=true
homecity=none
locations
204,82
196,82
176,84
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Numidians
owner=Barbarians
veteran=true
homecity=none
locations
20,84
21,81
22,84
32,84
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Numidians
owner=Barbarians
veteran=true
homecity=none
locations
90,84
89,85
127,83
130,84
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
173,31
163,29
180,34
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
211,63
215,65
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Barbarians
owner=Barbarians
veteran=true
homecity=none
locations
130,48
129,51
128,52
136,48
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
212,48
215,49
220,50
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
211,63
214,62
216,62
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
227,47
229,25
228,26
229,27
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
214,0
222,0
212,0
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=Parthians
owner=Barbarians
veteran=true
homecity=none
locations
210,44
211,43
211,39
215,43
216,42
217,43
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=Parthians
owner=Barbarians
veteran=true
homecity=none
locations
211,37
204,30
201,43
205,29
215,49
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
200,10
197,3
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Spartans
owner=Barbarians
veteran=true
homecity=none
locations
105,55
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Horse Archers
owner=Barbarians
veteran=true
homecity=none
locations
168,2
168,6
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
92,0
88,0
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
64,0
68,0
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
56,0
60,0
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
88,34
81,31
endlocations
@ENDIF
@IF
randomturn
denominator=7
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
81,31
endlocations
@ENDIF
@IF
randomturn
denominator=7
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
111,59
endlocations
@ENDIF
@IF
randomturn
denominator=7
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
116,52
endlocations
@ENDIF
@IF
randomturn
denominator=7
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
137,51
endlocations
@ENDIF
@IF
randomturn
denominator=7
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
142,50
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
148,14
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
57,53
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
80,68
endlocations
@ENDIF
@IF
randomturn
denominator=12
@THEN
CreateUnit
unit=Pirate Boat
owner=Celts
veteran=false
homecity=none
locations
38,62
endlocations
@ENDIF
@IF
randomturn
denominator=6
@THEN
CreateUnit
unit=Elephant
owner=Seleucids
veteran=false
homecity=none
locations
174,52
176,56
endlocations
@ENDIF
@IF
turn
turn=42
@THEN
CreateUnit
unit=Antiochus III
owner=Seleucids
veteran=false
homecity=none
locations
128,46
143,43
174,52
177,49
153,51
endlocations
text
Antiochus III the Great takes the Seleucid throne.
endtext
@ENDIF
@IF
turn
turn=44
@THEN
CreateUnit
unit=Hannibal
owner=Carthaginians
veteran=false
homecity=none
locations
29,69
16,72
69,65
endlocations
text
Hamilcar's son Hannibal starts to take command in Spain.
endtext
@ENDIF
@IF
turn
turn=28
@THEN
CreateUnit
unit=General
owner=Carthaginians
veteran=false
homecity=none
locations
29,69
16,72
69,65
endlocations
text
Hamilcar leads the Carthaginian troops in Spain.
endtext
@ENDIF
@IF
turn
turn=28
@THEN
CreateUnit
unit=General
owner=Antigonids
veteran=false
homecity=none
locations
102,38
107,39
105,43
endlocations
text
Philip V leads the Antigonids.
endtext
@ENDIF
@IF
turn
turn=111
@THEN
CreateUnit
unit=General
owner=Celts
veteran=false
homecity=none
locations
12,60
17,57
13,57
16,62
endlocations
text
Viriataus leads a Celtic independence movement in Spain.
endtext
@ENDIF
@IF
turn
turn=205
@THEN
CreateUnit
unit=General
owner=Celts
veteran=false
homecity=none
locations
32,34
29,39
30,32
26,30
endlocations
text
The brilliant tactician Vercingetorix leads the Celts in Gaul.
endtext
@ENDIF
@IF
turn
turn=26
@THEN
CreateUnit
unit=Usurper
owner=Greeks
veteran=true
homecity=none
locations
223,29
223,27
222,22
227,17
226,22
endlocations
text
The Greeks begin an independence movement in far east Bactra.
endtext
@ENDIF
@IF
turn
turn=26
@THEN
CreateUnit
unit=Usurper
owner=Greeks
veteran=true
homecity=none
locations
223,29
223,27
222,22
227,17
226,22
endlocations
@ENDIF
@IF
turn
turn=205
@THEN
CreateUnit
unit=Usurper
owner=Greeks
veteran=false
homecity=none
locations
138,28
138,30
129,33
151.29
endlocations
text
Mithridates has taken the throne in Asia Minor and plans to create a large Greek empire in the area.
endtext
@ENDIF
@IF
turn
turn=54
@THEN
CreateUnit
unit=General
owner=Romans
veteran=false
homecity=none
locations
26,70
25,71
25,69
29,67
endlocations
text
Scipio leads a daring attack upon Spain.
endtext
@ENDIF
@IF
turn
turn=158
@THEN
CreateUnit
unit=Usurper
owner=Romans
veteran=false
homecity=none
locations
67,43
endlocations
text
Military genius Marius begins his career. 
endtext
@ENDIF
@IF
turn
turn=54
@THEN
CreateUnit
unit=Usurper
owner=Carthaginians
veteran=false
homecity=none
locations
67,43
endlocations
@ENDIF
@IF
turn
turn=192
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
72,44
74,44
76,46
75,43
71,41
endlocations
text
Spartacus leads a slave revolt in Italy!
endtext
@ENDIF
@IF
turn
turn=192
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
72,44
74,44
76,46
75,43
71,41
endlocations
@ENDIF
@IF
turn
turn=192
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
74,44
76,46
75,43
71,41
endlocations
@ENDIF
@IF
turn
turn=192
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
76,46
75,43
71,41
endlocations
@ENDIF
@IF
turn
turn=126
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
81,59
79,59
77,61
74,58
79,61
endlocations
text
A slave revolt in Sicily!
endtext
@ENDIF
@IF
turn
turn=126
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
81,59
79,59
77,61
74,58
79,61
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
81,59
79,59
77,61
74,58
79,61
endlocations
text
A slave revolt in Sicily!
endtext
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Slave Uprising
owner=Barbarians
veteran=true
homecity=none
locations
81,59
79,59
77,61
74,58
79,61
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Usurper
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
text
A large group of Germans have moved south and threaten Italy!
endtext
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
@ENDIF
@IF
turn
turn=161
@THEN
CreateUnit
unit=Germans
owner=Barbarians
veteran=true
homecity=none
locations
68,22
70,22
71,19
69,19
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=Elephant
owner=Greeks
veteran=true
homecity=none
locations
222,22
227,17
229,15
228,14
226,40
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Mercenaries
owner=Carthaginians
veteran=false
homecity=none
locations
69,65
endlocations
@ENDIF
@IF
randomturn
denominator=250
@THEN
CreateUnit
unit=Volcano
owner=Barbarians
veteran=false
homecity=none
locations
76,46
77,47
77,49
75,47
72,48
74,44
endlocations
@ENDIF
@IF
turn
turn=every
@THEN
changemoney
receiver=barbarians
amount=300
@ENDIF
@IF
randomturn
denominator=800
@THEN
justonce
givetechnology
technology=38
receiver=greeks
@ENDIF
@IF
randomturn
denominator=400
@THEN
justonce
givetechnology
technology=38
receiver=ptolemies
@ENDIF
@IF
citytaken
city=syracuse
attacker=romans
defender=greeks
@THEN
justonce
givetechnology
technology=29
receiver=romans
text
In conquering Syracuse the Romans kill Archimedes!
endtext
@ENDIF
@IF
citytaken
city=Cyropolis
attacker=anybody
defender=anybody
@THEN
givetechnology
technology=15
receiver=triggerattacker
text
The valuable trade route to China has been opened again!
endtext
@ENDIF
@IF
randomturn
denominator=150
@THEN
justonce
givetechnology
technology=19
receiver=greeks
text
An earthquake destroys the Colossus of Rhodes!
endtext
@ENDIF

@IF
UNITKILLED
unit=Phalanx
Attacker=Barbarians
Defender=Anybody
@THEN
justonce
givetechnology
technology=77
receiver=triggerdefender
@ENDIF

@ENDEVENTS